June 18, 2006
The Paradox of Progress
Progress Quest is a game that fulfills all of the requirements of an MMORPG. And, simultaneously, none of them. The game is, in fact, a zero-player game. The character creation process is the last similarity this game has to any other. Once that’s done, you’re done. But really, you’ve just started. You’ll spend the next 12 hours crawling through a seemingly endless dungeon with gamers all over the world. Just kidding, you don’t actually *do* anything in the game. The computer does it all for you.
The game has 4 different servers you can join and a leaderboard to see how you match up to fellow adventurers. Of course, these matchups are boiled down to the raw statistics of your character, and they don’t say much about your true skills in the game. You can join a guild or two if you prefer. Guilds will then get better status on the server and will in turn bestow on you their magical powers and bragging rights. Guilds are divided into 4 categories, Factions, Clans, Bands, and Trivialities. The top Clan of Oobag right now is the “Rectilinear Society” who’s motto is “A right angle is the right angle.” Such creative physical appearances as “square heads” could never be embraced in a regular MMORPG because everyone looks exactly the same. When the game is taken away, however, we’re back to using our imaginations.
Imagine any task you must perform, say, writing a paper for class. Take the end goal out and you’re left with a lot of useless typing. Now take any MMORPG and remove the end goal (if you can even figure out what that is) and you’re left with a lot of dungeon-crawling. This is where Progress Quest comes in. It takes the boring dungeon-crawling out of the game and leaves you with pure statistics to salivate over as you await Level 15 when you finally get the spell “Cone of Annoyance IV.” Of course, this isn’t the end of the game… oh no, you keep going! Eventually you’ll hit another level and get more spells and be able to use them on bigger monsters which give you more valuable loot which you can sell for better weapons and armor! And that’s really the point of the game, the weapons and armor. But that’s not really a point then, is it? There will always be more loot to get, better weapons, more money, more levels. By definition, there can be no point to a game that never ends. Besides that, it wouldn’t be very fun if you had to stop playing now would it? What have you accomplished when all that progress just …disappears?


